Overview
Frosty is the fifth Hero Pet unlocked at Pet House Level 5 (Town Hall 15), introducing ice-based control mechanics that slow enemy movement and attack speeds. This frozen companion attacks ground targets with icy projectiles from 4.5-tile range, reducing enemy attack speed by 50% for 4 seconds while dealing 140 DPS at max level. Additionally, Frosty spawns Frostmites—small ice minions with 400 HP each that spawn every 12 seconds—which distract defenses and provide additional chip damage, creating a multi-layered crowd control strategy.
Frosty revolutionized tanking strategies by extending hero survivability through attack speed reduction rather than direct healing. When defenses attack 50% slower, heroes like Barbarian King effectively take 50% less damage, dramatically extending their operational time. The Frostmite spawning mechanic adds a tanking layer, as these icy minions absorb defensive fire intended for heroes. Frosty pairs exceptionally well with Barbarian King for extended melee engagements and Archer Queen for prolonged Queen Walks. However, Frosty’s effectiveness diminishes against single-target Inferno Towers (which ignore slow effects and ramp damage regardless of attack speed) and fast-moving heroes like Royal Champion who outpace Frosty’s moderate speed (20), creating separation and losing the slow effect protection.
📊 Stats & Upgrade Path
| Pet House Level |
Max Level |
HP |
DPS |
Key Milestone |
| Level 5 (TH15) |
1 |
2,300 |
90 |
Unlocked — Slow effect introduced |
| Level 5 (TH15) |
10 |
2,900 |
125 |
TH15 max — Reliable crowd control |
| Level 5 (TH16+) |
15 |
3,200 |
140 |
⚔️ MAX — 3,200 HP · 140 DPS |
Key Attributes: Frosty has movement speed 20, attack speed 2.0 seconds, attack range 4.5 tiles, and targets ground units. Special Ability – Frost Attack: Reduces enemy attack speed by 50% for 4 seconds. Frostmite Spawning: Spawns 2 Frostmites every 12 seconds (400 HP each, 15 DPS). Attack Type: Ranged ice projectiles (ground unit).
⚔️ Best Hero Pairings
Barbarian King (Best Pairing)
Frosty + Barbarian King = ultimate tanking combo. King’s melee aggression benefits massively from 50% attack speed reduction on defenses. Slowed Cannons, Archer Towers, and X-Bows deal half damage, effectively doubling King’s survivability. Frostmites absorb additional defense fire, protecting King during Iron Fist or Barbarian Puppet activations. Essential pairing for King-heavy ground attacks at TH15-17.
Archer Queen (Strong Pairing)
Works excellently for Queen Walks and Queen Charges. Slow effect extends Queen’s operational time by reducing incoming damage from defenses. Frostmites tank splash damage from Wizard Towers and Scattershots, preserving Queen’s HP. Frosty’s 4.5-tile range matches Queen’s attack patterns, keeping them synchronized. Particularly effective when Queen uses Invisibility Vial or Healer Puppet equipment.
Grand Warden (Moderate Pairing)
Viable in ground mode Warden Walks. Slow effect helps Warden survive longer during support pushes, and Frostmites distract defenses from targeting Warden directly. However, in air mode (most common), Frosty remains grounded while Warden flies, eliminating synergy.
Electro Owl or
Poison Lizard better complement air mode Warden strategies.
Royal Champion (Poor Pairing)
Not recommended. RC’s exceptional speed (32 with Royal Gem) far outpaces Frosty’s movement (20), creating constant separation. RC jumps walls and dashes ahead, breaking line-of-sight for Frosty’s slow effect.
Diggy or
Spirit Fox provide better RC support with matching mobility and defense-focused abilities.
🎯 Strategic Tips
50% Attack Speed Reduction
Frosty’s slow effect reduces defense attack speed by 50% for 4 seconds. A Cannon that normally fires every 0.8 seconds fires every 1.6 seconds when slowed—cutting DPS in half. This stacks multiplicatively with healing: King taking 50% less damage +
Unicorn healing = near-invincibility against non-Inferno defenses.
Frostmite Spawning Mechanics
Frosty spawns 2 Frostmites every 12 seconds (400 HP each, 15 DPS). These minions act as mini tanks, absorbing 800 HP worth of damage every 12 seconds. Deploy heroes near defenses to maximize Frostmite tanking—they distract Wizard Towers, Mortars, and X-Bows, redirecting fire away from heroes.
4.5-Tile Range Positioning
Frosty attacks from 4.5-tile range, staying behind frontline heroes. This protects Frosty from melee splash damage (Valkyries in CC, Barbarian King defending) while maintaining slow effect coverage. Position heroes to engage defenses within Frosty’s 4.5-tile attack range for continuous slow application.
Ice Golem Synergy
Pair Frosty with Ice Golems for double-slow strategy. Ice Golems freeze defenses on death (4-second freeze), Frosty reduces attack speed by 50%—combined, defenses are neutralized for 8+ seconds. Deploy Ice Golems ahead of King/Queen, let them die near defenses, Frosty maintains slow afterward. Dominant strategy at TH15-16.
Single-Target Inferno Limitation
Single-target Inferno Towers ignore slow effects—they ramp damage based on target lock time, not attack speed. Frosty provides zero value against focused Infernos. Pre-destroy or Freeze single-target Infernos before committing Frosty-supported heroes to those compartments, or use
Phoenix revival as backup.
🛡️ Countering Frosty
Single-Target Inferno Towers
Single-target Infernos completely bypass Frosty’s slow effect. Inferno damage ramps based on lock-on duration, not attack speed—slow effects don’t reduce ramp speed. Position single-target Infernos inside core compartments where King/Queen will path with Frosty, ensuring Infernos melt heroes regardless of slow.
Spread Defense Positioning
Position defenses 5+ tiles apart to minimize Frosty’s slow effect coverage. If only 1-2 defenses are slowed at a time, overall base DPS remains high from unaffected defenses. Isolated defense clusters force Frosty to reposition frequently, reducing slow uptime and exposing heroes to full-speed fire from distant defenses.
Air Defense Focus on Frostmites
While Frostmites are ground units, Air Bombs and Air Mines placed near ground paths eliminate support troops following behind heroes. With Healers killed by air traps, heroes lack healing to complement Frosty’s slow effect—resulting in eventual elimination even with 50% damage reduction.
High-DPS Splash Defenses
Scattershots and Bomb Towers deal massive burst damage that overwhelms even slowed attack speeds. Scattershot’s 350+ damage per volley kills Frostmites instantly and heavily damages heroes. Even at 50% attack speed, Scattershot + Bomb Tower combo deals lethal burst damage faster than healing/slow can compensate.