Poison Lizard

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Max Lvl 15

Poison Lizard

Venomous Speed Demon

Max HP
2,200
Max DPS
95
Unlock
TH 15
Speed
36

Overview

Poison Lizard is the seventh Hero Pet unlocked at Pet House Level 7 (Town Hall 15), holding the distinction of being the fastest unit in Clash of Clans with movement speed 36—outpacing even L.A.S.S.I and Diggy at speed 32. This venomous companion spits poison projectiles at enemy Heroes and Clan Castle troops within a 6.5-tile radius, dealing damage over time (95 DPS at max level) while slowing them by 25% similar to Poison Spell effects. With 2,200 HP and exceptional range, Poison Lizard’s primary role is countering enemy defending heroes and CC defenders during hero charges, then transitioning to building attacks after eliminating troop targets.

Poison Lizard transformed hero vs hero combat by providing consistent poison damage that weakens defending Barbarian Kings and Archer Queens during Queen Charges and King pushes. The 25% slow effect stacks with damage-over-time, making enemy heroes sluggish and easier to eliminate while your attacking hero maintains full speed advantage. After clearing hero/CC targets, Poison Lizard transitions to attacking nearest buildings with its ranged poison spit. However, the extreme speed (36) frequently causes Poison Lizard to outrun heroes and get isolated—often charging ahead into defense fire before heroes can provide tanking support. Additionally, Poison Lizard has the lowest HP among offensive pets (2,200), making it extremely vulnerable to Wizard Towers and splash damage (dies in 2-3 Wizard Tower hits). Poison Lizard excels with Archer Queen (Queen Charges frequently encounter defending heroes and CC troops) but struggles with heroes in support roles like Grand Warden.

📊 Stats & Upgrade Path

Pet House Level Max Level HP DPS Key Milestone
Level 7 (TH15) 1 1,600 60 Unlocked — Poison effect introduced
Level 7 (TH15) 10 2,000 85 TH15 max — Reliable CC counter
Level 7 (TH16+) 15 2,200 95 ⚔️ MAX — 2,200 HP · 95 DPS · 25% Slow

Key Attributes: Poison Lizard has movement speed 36 (fastest in game), attack speed 1.0 second, attack range 6.5 tiles, and targets enemy heroes & Clan Castle troops. Special Ability – Poison Spit: Deals damage-over-time and slows enemies by 25% (similar to Poison Spell). Does NOT apply poison/slow to buildings. Attack Type: Ranged poison projectiles (ground unit).

⚔️ Best Hero Pairings

Archer Queen (Best Pairing)
Poison Lizard + Archer Queen = perfect Queen Charge synergy for hero/CC elimination. Queen Charges frequently encounter defending Barbarian Kings, Archer Queens, and Clan Castle troops—Poison Lizard’s 95 DPS + 25% slow effect weakens them dramatically. The 6.5-tile range matches Queen’s attack range (5 tiles), keeping Lizard positioned safely behind Queen while poisoning targets. During Queen Walk, Lizard eliminates CC troops automatically, freeing Queen to focus on buildings. Essential pairing for Queen-heavy strategies at TH15-17.
Barbarian King (Strong Pairing)
Works well for King-heavy ground attacks. King frequently engages defending heroes and CC troops in close combat—Poison Lizard’s ranged poison adds DPS and slow effect from safe distance. The 25% slow on defending heroes gives King speed advantage (enemy King slowed to speed 12 while your King maintains speed 16), allowing kiting strategies. However, Lizard’s speed 36 vs King’s speed 16 creates separation issues; Lizard often charges ahead into danger while King lags behind.
Grand Warden – Ground Mode (Moderate Pairing)
Situational pairing for ground mode Warden Walks. Lizard’s long range (6.5 tiles) provides support DPS against enemy heroes and CC that Warden encounters. However, Warden’s support role means less frequent hero combat compared to Queen/King charges. In air mode (most common), pairing becomes poor as Warden flies while Lizard stays grounded. Electro Owl better complements air mode Warden strategies.
Royal Champion (Poor Pairing)
Not recommended. Royal Champion prioritizes defensive buildings (Cannons, Infernos), not enemy heroes or troops—creating targeting mismatch with Poison Lizard’s hero/CC focus. When RC engages defenses, Lizard searches for heroes/troops elsewhere, separating them. Diggy or Spirit Fox provide better RC support with defense-focused abilities that align with RC’s targeting priorities.

🎯 Strategic Tips

Speed 36 Management
Poison Lizard is the fastest unit in Clash of Clans (speed 36), significantly outpacing all heroes (Archer Queen: 24, Barbarian King: 16, Royal Champion: 32). This extreme speed causes Lizard to charge ahead of heroes frequently, drawing defense fire before heroes arrive to tank. Deploy heroes first, allowing Lizard to catch up, OR use Lizard’s speed strategically to scout ahead and trigger traps/CC before committing main hero force.
Poison Effect Mechanics
Poison Lizard’s attacks deal 95 DPS (base damage) + poison damage-over-time + 25% slow for 4 seconds. Against defending heroes, this stacks dramatically: 95 direct DPS + ~20 poison DOT = 115 total DPS while slowing them to 75% speed. Crucially, poison does NOT affect buildings—Lizard’s 95 DPS drops to base damage only when attacking structures after heroes/CC are eliminated.
6.5-Tile Range Positioning
Poison Lizard’s 6.5-tile attack range is longer than most heroes (Archer Queen: 5 tiles, Barbarian King: 0.8 tiles). Position Lizard behind frontline heroes to maintain range advantage—attacking from safety while heroes tank damage. The long range keeps Lizard out of Wizard Tower and Mortar splash zones (4-5 tile range), preserving its fragile 2,200 HP.
Clan Castle Counter Specialist
Poison Lizard automatically targets Clan Castle troops, making it exceptional for eliminating CC defenders during hero charges. When Queen Charge triggers CC (Headhunters, Super Wizards, Ice Golems), Lizard poisons all troops simultaneously with area poison effect—slowing them 25% and dealing continuous damage. This neutralizes CC threats without requiring Queen to divert focus from buildings or using Poison Spell inventory slot.
Low HP Awareness
With only 2,200 HP (lowest among offensive pets), Poison Lizard dies extremely quickly to splash damage. Wizard Towers (220 DPS) eliminate Lizard in 2-3 shots. Scattershots (350+ damage) one-shot Lizard. Monitor Lizard’s positioning carefully—if it charges into Wizard Tower range while outrunning hero formation, immediately Recall hero to reposition or accept Lizard will die. Preserve Lizard by keeping it behind heroes at all times.

🛡️ Countering Poison Lizard

Wizard Towers Near CC Lure Points
Position Wizard Towers to cover common Clan Castle lure zones where Queen Charges trigger CC. When Poison Lizard approaches to poison CC troops, Wizard Tower’s splash damage (220 DPS at max) eliminates Lizard in 2-3 hits (6-9 seconds). Place Wizard Towers 5-6 tiles from CC lure areas—close enough to hit Lizard but far enough that attacker can’t easily pre-destroy them.
Spread Clan Castle Troops
Use spread CC troop formations (Headhunters + Super Wizards + Ice Golem) that deploy in wide arc rather than clustered. Poison Lizard’s area poison effect is most effective against tightly grouped troops—spread formation minimizes simultaneous poisoning. Additionally, fast CC troops (Headhunters, speed 32) can chase and eliminate Poison Lizard before it deals significant damage.
Air Defenses Positioned Strategically
While Poison Lizard is ground unit (not affected by Air Defenses directly), position Air Defenses near common Queen Walk/Charge paths to eliminate Healers supporting the Queen. Without Healers, Queen lacks healing to sustain extended engagements—even with Poison Lizard weakening defending heroes, Queen eventually falls to accumulated damage without healing support.
Tornado Traps for Isolation
Deploy Tornado Traps along Poison Lizard’s likely path (between hero deployment and CC/defending heroes). Tornado pulls Lizard away from attacking hero formation, isolating it without support. Isolated Lizard with 2,200 HP becomes easy target for Archer Towers, Cannons, or Wizard Towers—eliminated in 5-8 seconds without hero protection.

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