Overview
Sneaky Goblin is the enhanced version of the regular Goblin, unlocked at Town Hall 11 with Goblin Level 7+. This stealthy raider possesses the Cloak ability—becoming invisible for 5 seconds after deployment, allowing safe penetration into base cores without triggering defenses or traps. With 200 HP, 52 base DPS (104 DPS against resource buildings with 2x multiplier), and exceptional speed 32 at max level (Town Hall 16), Sneaky Goblins are THE premiere farming troop in Clash of Clans. Their invisibility allows direct access to Storages and Town Hall, while 2x resource damage ensures rapid loot extraction—enabling players to farm 400,000+ resources per raid consistently.
Sneaky Goblins revolutionized resource farming by making Dark Elixir and Elixir grinding 10x more efficient than any previous strategy. The 5-second invisibility window allows Sneaky Goblins to bypass exterior defenses completely, walk directly to core Storages/Town Hall, then extract loot rapidly with 2x damage before becoming visible. They excel at “sneaky farming”—deploying 60-80 Sneaky Goblins directly on resource buildings, looting everything invisibly, then ending attack. This requires minimal spell usage (1-2 Jump Spells) and achieves massive resource gains with near-zero troop losses. However, Sneaky Goblins have extremely low HP (200) making them vulnerable to any damage after invisibility expires, and their 3 housing space cost (vs 1 for regular Goblins) limits army size. They’re specialized farming tools exclusively—never use for trophy pushing or 3-star war strategies.
📊 Stats & Capabilities
| Town Hall |
Level |
HP |
DPS |
Training Cost |
| TH11 |
7 |
140 |
42 (84 vs res.) |
240 Elixir |
| TH14 |
8 |
180 |
48 (96 vs res.) |
270 Elixir |
| TH16 |
9 |
200 |
52 (104 vs res.) |
⚔️ MAX — 300 Elixir |
Key Attributes: Housing space 3, movement speed 32 (fastest ground unit), training time 18 seconds, attack speed 1.0s, attack range 0.4 tiles (melee). Special Ability – Cloak: Invisible for 5 seconds after deployment. Does NOT trigger traps or defenses while invisible. Resource Damage: 2x damage multiplier against resource buildings (Storages, Collectors, Town Hall, Clan Castle). Target: Resource buildings (ground unit).
⚔️ Best Attack Strategies
Pure Sneaky Goblin Farming
Deploy 60-80 Sneaky Goblins directly on resource buildings (Storages, Town Hall, Collectors). Invisibility allows safe approach for 5 seconds, Goblins reach targets and begin attacking before becoming visible. With 104 DPS vs resources, max-level Elixir Storage (3 million capacity, ~2,000 HP) destroyed in 3-4 seconds. Use 1-2 Jump Spells for core access. Achieves 400,000+ Gold/Elixir + 5,000+ Dark Elixir per raid. THE BEST farming strategy in Clash of Clans history.
Jump Spell Core Diving
Use 2 Jump Spells to create direct path from deployment to core Storages/Town Hall. Deploy 50-60 Sneaky Goblins on Jump path—they run invisibly through base along Jump route, reach core, extract loot before defenses react. Minimal troop losses (5-10 Goblins typical), maximum resource gain (300,000-500,000 per raid). Works on 90% of bases at all Town Hall levels. Target bases with centralized Storages clustered together for efficiency.
Super Barb Tank + Sneaky Goblin
Hybrid strategy: 20
Super Barbarians as tanks + 40 Sneaky Goblins for loot. Deploy Super Barbarians first to destroy exterior defenses and trigger traps. Once defenses engaged with Super Barbarians, deploy Sneaky Goblins—they run invisibly to core Storages while defenses fire at Super Barbarians. Balances troop cost with resource gain. Effective for bases with heavy exterior defenses requiring pre-clearing before Goblin deployment.
Dead Base Farming
Target abandoned bases with full Collectors (250,000+ available loot showing). Deploy 1-2 Sneaky Goblins per full Collector—they destroy Collector invisibly before defenses react, zero troop losses. 30-40 Sneaky Goblins = complete dead base clear in 20 seconds. Most efficient farming: 6-8 raids/hour × 300,000 average = 2+ million resources/hour. Search at Gold 2-Crystal 3 league for maximum dead base density at TH11-14.
🎯 Strategic Tips
5-Second Invisibility Mechanics
Sneaky Goblins invisible for EXACTLY 5 seconds after deployment. During invisibility: cannot be targeted by defenses, do NOT trigger traps (Spring Traps, Bombs, Giant Bombs, Tornado Traps), Clan Castle troops do NOT deploy. Use 5-second window to position Goblins optimally. Deploy at edge, they walk invisibly to Storages (2-3 seconds travel), attack for 2 seconds before becoming visible. Timing is critical—deploy too far from targets and invisibility expires during travel.
2x Resource Damage Multiplier
Sneaky Goblins deal 2x damage to Town Hall, Gold Storages, Elixir Storages, Dark Elixir Storage, Clan Castle (when contains loot), Gold Mines, Elixir Collectors, Dark Elixir Drills. Base 52 DPS × 2 = 104 DPS against these buildings. Against regular buildings (Barracks, Army Camps, defenses), only 52 base DPS applies. Always target resource buildings to maximize damage output—104 DPS destroys Storages 2x faster than attacking regular buildings.
Speed 32 Optimization
Sneaky Goblin speed 32 = fastest ground unit in game (tied with regular Goblins, Hog Riders). They reach resource buildings 2-3 seconds faster than any other troop. This speed + invisibility = guaranteed core penetration before defenses react. No Rage Spells needed—raw speed 32 suffices to reach core Storages within 5-second invisibility window from most deployment points. Haste Spells optional for deep bases with 5+ compartments between entry and core.
Housing Space 3 Army Composition
Sneaky Goblins cost 3 housing space each (vs 1 for regular Goblin). Maximum 66 Sneaky Goblins in 200-space army (impractical—leaves zero spell space for Jump/Haste). Optimal farming army: 60 Sneaky Goblins (180 space) + 20 space for cleanup (Archers, Wizards) or emergency Wall Breakers. Four Jump Spells (16 spell space) = perfect spell composition for core diving. Prioritize Goblin quantity over support troops—more Goblins = more simultaneous resource extraction.
No Trap Triggering While Invisible
Critical mechanic: Invisible Sneaky Goblins do NOT trigger ANY traps—Spring Traps, Giant Bombs, Small Bombs, Tornado Traps, Seeking Air Mines (ground unit anyway), Skeleton Traps. They walk over traps harmlessly during 5-second invisibility. Only after becoming visible do traps activate normally. This allows safe navigation through trap-heavy core areas. However, Tornado Traps WILL trigger once Goblins become visible and attack Storages—pull Goblins away from loot, disrupting extraction.
🛡️ Countering Sneaky Goblins
Tornado Traps Adjacent to Storages
Position Tornado Traps directly next to Gold Storages, Elixir Storages, Dark Elixir Storage, and Town Hall. After Sneaky Goblins’ 5-second invisibility expires and they attack resources, Tornado Traps trigger immediately—pulling Goblins 8 tiles away from loot buildings. This forces Goblins to path back toward resources, exposing them to 3-5 additional seconds of defense fire. With only 200 HP, Sneaky Goblins die to 2-3 defense hits, often eliminated before returning to loot buildings.
Spring Traps at Storage Access Points
Place Spring Traps immediately adjacent to Storages and Town Hall (all 4 sides if possible). After invisibility ends (5 seconds), Sneaky Goblins attacking resources trigger Springs. Each Spring Trap ejects 4 Sneaky Goblins (12 housing space total). Four Spring Traps around core Storages = 16 Sneaky Goblins eliminated (48 housing space) before extracting significant loot. Dramatically reduces resource loss from Sneaky Goblin farming attacks.
Giant Bombs at Jump Spell Landing Zones
Identify common Jump Spell deployment paths (entry point → core Storages straight line). Position Giant Bombs at typical Jump landing zones inside first compartment layer. When Sneaky Goblins become visible after 5 seconds (usually inside first compartment via Jump Spell), Giant Bombs trigger—400 damage instantly kills Sneaky Goblins (200 HP max). Single well-placed Giant Bomb eliminates 15-20 Sneaky Goblins, preventing core penetration. Update Giant Bomb positions seasonally as Jump Spell meta paths shift.
Spread Storage Placement
Position Storages 10+ tiles apart across base rather than clustered centrally. Spread layout forces Sneaky Goblins to travel between Storages during attack, increasing exposure time to defenses after invisibility expires. Clustered Storages = 60 Goblins extract ALL loot in 5-8 seconds total. Spread Storages = Goblins spend 15-20 seconds traveling between Storage locations, taking sustained defense fire throughout—typically 50-70% Goblin casualties before full loot extraction, vs 10-20% casualties against clustered Storages.