Overview
Boxer Giant is the third Builder Base troop, unlocked at Builder Barracks Level 3. This boxing-glove-wearing tank features dual abilities: Power Punch (passive first-attack bonus damage up to +100%) and Boxer Block (one-time 5-second invulnerability shield). With 4,800 HP and 220 DPS at max level (Level 20), Boxer Giants excel as primary tanks absorbing defense fire while delivering devastating opening punches. Targets defenses exclusively like regular Giants, ignoring other buildings until all defenses are destroyed. Housing cost of 5 per camp slot limits numbers but provides massive tanking value—highest HP of any Builder Base ground unit.
Boxer Giants revolutionized Builder Base tanking by combining massive HP with burst damage and invulnerability. Deploy 2-4 Boxer Giants targeting Crushers, Double Cannons, and Firecrackers—Power Punch first hit destroys or severely damages defense (up to +100% damage bonus at max level), Boxer Block shields through focused fire from Roasters and Multi Mortars. Paired with ranged DPS troops like Sneaky Archers, Beta Minions, or Cannon Carts creates unstoppable tank-DPS combinations. Activate Boxer Block manually when Giant reaches 40-50% HP to extend survival 5 additional seconds. Slow speed 12 requires careful deployment timing to sync with support troops.
📊 Stats & Capabilities
| Builder Hall |
Level |
HP |
DPS |
Power Punch Bonus |
| BH3 |
8 |
2,200 |
110 |
+50% damage |
| BH7 |
14 |
3,600 |
170 |
+75% damage |
| BH10 |
20 |
4,800 |
220 |
⚔️ MAX — +100% damage |
Key Attributes: Housing 5 per camp slot (can deploy 2 per slot at higher levels), movement speed 12 (slow), training time instant, attack speed 1.5s, melee range. Passive Ability – Power Punch (Level 2+): First attack against each new target deals bonus damage. Multiplier increases with level (up to +100% at max = 440 damage first hit). Resets when switching targets. Active Ability – Boxer Block (Level 4+): One-time use invulnerability shield, must be manually activated, lasts 5 seconds, only usable once per attack. Targets: DEFENSES ONLY (ground melee unit, ignores non-defense buildings).
⚔️ Best Attack Strategies
Giant-Archer Classic Tank-DPS
Deploy 2-3 Boxer Giants first targeting Crushers and Double Cannons. Giants’ 4,800 HP tanks all defense fire while Power Punch first hit deals 440 damage (220 base × 2 with +100% bonus) destroying or crippling target defense. Once Giants engage defenses (2-3 seconds), deploy 10-12
Sneaky Archers behind. Archers attack from 5-tile range during cloak (5-11 seconds invisibility), destroying defenses while Giants absorb fire. When Giants drop to 40-50% HP, activate Boxer Block for 5-second invulnerability—Giants continue tanking without taking damage while Archers complete defense destruction. Dominant BH3-BH8 strategy with 70-85% average destruction.
Giant-Minion Air Support
Use 2-3 Boxer Giants + 6-8
Beta Minions for dual-vector pressure. Giants target ground defenses (Crushers, Cannons, Multi Mortars) drawing all ground defense fire. While ground defenses engage Giants, deploy Minions from air using Power Shot (7-tile range, 200 DPS first 7 attacks). Giants tank 15-20 seconds with Boxer Block extending survival, Minions destroy 40-50% of base from air before any air defenses (Firecrackers) can effectively engage. After Giants die, remaining Minions cleanup percentage buildings. Effective BH5-BH9 when facing weak anti-air coverage.
Giant-Bomber Wall Breaching
Combine 2 Boxer Giants + 4-6 Bombers for compartment penetration strategy. Giants target defenses near walls, Bombers follow behind destroying walls with 15x damage multiplier. Giants’ slow speed 12 allows Bombers (speed 16) to keep pace. Giants destroy Crushers with Power Punch (440 damage first hit), Bombers use Bouncing Bomb ability destroying 2-3 wall layers simultaneously (bomb bounces twice). After walls breached, deploy remaining troops (Cannon Carts, Night Witches) through opened paths directly to Builder Hall. Giants + Bombers create clean entry corridors other strategies cannot achieve. Essential against heavily-walled bases BH6-BH10.
Mass Giant Rush
Deploy 4 Boxer Giants in line formation against bases with centralized defenses. Four Giants = 19,200 combined HP, 880 DPS, 1,760 damage from Power Punch first hits (440 × 4). Giants overwhelm defenses through pure tanking and sustained damage. Activate Boxer Block on Giant closest to death (lowest HP)—this Giant becomes invulnerable for 5 seconds while other 3 Giants continue fighting. Stagger Boxer Block activations (activate different Giant every 8-10 seconds) to maintain constant invulnerability coverage. Against bases without heavy splash (weak Multi Mortar, no Roaster), mass Giants destroy 60-70% through brute force alone. Add Battle Machine hero for 5th tank. BH4-BH7 trophy push strategy.
🎯 Strategic Tips
Power Punch First-Hit Optimization
Power Punch multiplies first attack damage against each new target. At max level (Level 20): +100% damage = 440 total (220 base × 2). Against key defenses: Crusher (1,800-2,400 HP) takes 1-2 Power Punches to destroy, Double Cannon (1,200-1,600 HP) destroyed in single Power Punch, Firecracker (800-1,100 HP) one-shot by Power Punch. Deploy Giants targeting highest-threat defenses first (Crushers, Roasters) to maximize Power Punch value. Power Punch resets when Giant switches targets—each new defense = another Power Punch. Against 5-6 defenses, Giant delivers 5-6 enhanced attacks (2,200-2,640 bonus damage total) beyond normal DPS.
Boxer Block Manual Activation Timing
CRITICAL: Boxer Block must be manually activated—does NOT activate automatically. Optimal timing: activate when Giant reaches 40-50% HP (1,920-2,400 HP remaining at max level). Premature activation (at 80-90% HP) wastes invulnerability on damage Giant could tank normally. Late activation (at 10-20% HP) provides only 1-2 seconds value before Giant dies post-shield. Perfect activation at 40-50% HP = Giant survives 5 invulnerable seconds + 8-10 normal tanking seconds afterward = 13-15 total seconds additional survival. During 5-second invulnerability, Giant takes ZERO damage—continues destroying defenses while support troops deal uncontested damage.
Defense-Targeting Priority Understanding
Boxer Giants target DEFENSES ONLY, ignoring all non-defense buildings. Defense definition: Any building that can attack troops (Cannons, Crushers, Teslas, Guard Posts, etc.). Builder Hall with weapon activated = counts as defense. Non-defenses ignored: resource buildings, Army Camps, Clock Tower, Builder Barracks. Giants path directly to nearest defense, bypassing resource buildings even if blocking path. This predictable targeting allows precise positioning—know where Giants will path based on defense locations. After ALL defenses destroyed, Giants switch to nearest non-defense building for cleanup. Use this to funnel Giants through specific areas by understanding defense positioning.
Slow Speed 12 Deployment Planning
Boxer Giant speed 12 = slowest Builder Base ground unit (only Battle Machine slower at speed 10). Takes 5-8 seconds reaching first defense from deployment zone vs
Raged Barbarians (speed 20) taking 2-3 seconds. Deploy Giants FIRST, wait 3-5 seconds for them to engage defenses, THEN deploy support troops. If deploying support first, they reach defenses before Giants arrive = support troops die to focused fire without tank protection. Correct sequence: Giants deploy (0s) → Giants reach defense (5s) → deploy support (5-6s) → support arrives with Giant protection (8-10s). This timing ensures support troops always have tank protection throughout attack.
One-Time Shield Strategic Management
Boxer Block usable only ONCE per attack per Giant—does NOT reset on respawn or between battles. With 2-4 Giants in army, have 2-4 total Boxer Blocks available. Strategic usage: Activate on first Giant when it reaches critical HP (40-50%), this Giant survives additional 5 seconds. Second Giant reaches critical HP 8-12 seconds later, activate its Boxer Block. Stagger activations create continuous invulnerability coverage—always have 1 Giant invulnerable while others tank normally. Against heavy DPS defenses (Roasters 350+ DPS, Multi Mortars 600 damage/volley), Boxer Block prevents instant Giant deaths allowing sustained pressure.
🛡️ Countering Boxer Giants
Crusher High-Damage Focus
Crushers deal 600-800 damage per slam in area-of-effect with 4-second reload. Against Boxer Giants (4,800 HP max), Crusher kills one Giant in 6-7 slams (6 × 800 = 4,800 damage) over 24-28 seconds. Position Crusher centrally where Giants inevitably path—they target defenses exclusively, cannot avoid Crusher. Two Crushers with overlapping coverage = eliminate 2-4 Giants before they destroy significant defenses. Crusher slam also damages support troops (Archers, Bombers) behind Giants if positioned close together. Against mass Giant strategies (4 Giants), Crusher is essential—without it, Giants overwhelm base through pure HP.
Multi Mortar + Roaster Sustained DPS
Multi Mortar (150 splash × 4 shells = 600 damage/volley every 2s) + Roaster (300-350 continuous DPS) = 900-950 combined DPS to Giants. Against 4,800 HP Giant, combined fire kills in 5-6 seconds (4,800 ÷ 900 = 5.3s). Position both defenses with overlapping coverage on common Giant paths. Giants’ slow speed 12 means they spend 6-8 seconds in combined fire zone before destroying either defense. Even with Boxer Block (5s invulnerability), Giants still take 3-4 seconds of sustained fire = 2,700-3,800 damage dealt. Two Giants die, remaining 2 Giants weakened significantly. Pair with Crushers for triple-threat coverage eliminating Giants rapidly.
Spring Traps at Defense Locations
Spring Traps eject 15 housing each. Boxer Giants cost 5 housing = Spring Trap ejects 3 Giants simultaneously if clustered (15 ÷ 5 = 3). Position Springs directly in front of Crushers and key defenses where Giants target. When Giants approach defense, Spring triggers ejecting 2-3 Giants instantly—removing 10-15 housing worth of troops (30-40% of typical Giant army). Place 2-3 Springs at different defense locations (Crusher, Multi Mortar, Double Cannon) for multiple ejection opportunities. Giants must path to defenses (predictable targeting) making Spring placement strategic = guaranteed triggers vs random placement hoping for contact.
Mega Mine Explosive Burst Damage
Mega Mines deal 1,200-1,500 damage in blast radius. Against Boxer Giants (4,800 HP), Mega Mine deals 25-31% of Giant’s HP in single explosion. Position Mega Mines 3-4 tiles in front of Crushers or centrally where Giants converge. When 2-4 Giants path together (common deployment), Mega Mine explosion hits all simultaneously—1,500 damage × 3 Giants = 4,500 total damage dealt. This weakens Giants to 65-70% HP before they even engage first defense. Combined with Crusher follow-up (800 damage), weakened Giants die 30-40% faster. Two well-placed Mega Mines = 3,000 damage to each Giant = reduces effective HP from 4,800 to 1,800 before combat begins.