Overview
Beta Minion is the fourth Builder Base troop and first air unit, unlocked at Builder Barracks Level 4. This flying attacker features the Power Shot ability—first 3-7 attacks (increases with level) fire at extended 7-tile range with +43% damage (200 DPS vs normal 140) and faster attack speed. With 350 HP at max level (Level 20), Beta Minions excel at long-range sniping during Power Shot window, then provide standard air support afterward. Targets ground-only, making them vulnerable to Firecrackers, Air Bombs, and other anti-air defenses. Purple-colored with glowing appearance, Beta Minions revolutionized Builder Base by introducing air attack vectors.
Beta Minions transformed Builder Base tactics by enabling air superiority strategies. Deploy Beta Minions during Power Shot window (first 3-7 attacks)—they snipe defenses from 7 tiles away (outranging most defenses’ 6-tile range), destroy key targets, then revert to 4-tile range for cleanup. Housing cost of 4 per camp slot allows fielding 5-8 Minions in army compositions. Best paired with Boxer Giants who tank ground defenses while Minions attack from air, or deployed solo against bases with weak anti-air coverage. Extremely fragile (350 HP)—Air Bombs one-shot groups, Firecrackers shred them rapidly. Spread deployment critical against splash. Similar to Home Village Super Minion’s Long Shot ability.
📊 Stats & Capabilities
| Builder Hall |
Level |
HP |
DPS (Power/Normal) |
Power Shots |
| BH4 |
8 |
180 |
100 / 70 |
3 shots |
| BH7 |
14 |
270 |
155 / 108 |
5 shots |
| BH10 |
20 |
350 |
200 / 140 |
⚔️ MAX — 7 shots |
Key Attributes: Housing 4 per camp slot, movement speed 22 (fast), training time instant, attack speed 1.0s (0.7s during Power Shot). Special Ability – Power Shot: First 3-7 attacks enhanced (increases with level). During Power Shot: 7-tile range (vs normal 4 tiles), 200 DPS (+43% damage), faster attack speed. After Power Shot expires: reverts to 4-tile range, 140 DPS. Unlocked at Level 2+. Target: Ground only (flying unit, ranged attacks, can be targeted by air defenses).
⚔️ Best Attack Strategies
Giant-Minion Tank-Air Combo
Deploy 2-3
Boxer Giants first targeting ground defenses (Crushers, Cannons, Multi Mortars). Once Giants engage defenses and draw fire, deploy 6-8 Beta Minions from air. Giants tank all ground defense fire while Minions attack from above using Power Shot (7-tile range, 200 DPS). First 7 Power Shots from each Minion (7 attacks × 8 Minions = 56 total enhanced attacks) destroy 3-5 key buildings before reverting to normal. After Power Shot expires, Minions continue at 140 DPS from 4-tile range. This dual-vector pressure (ground Giants + air Minions) overwhelms bases unable to defend both simultaneously. Dominant BH5-BH8 strategy.
Mass Beta Minion Air Rush
Deploy 8-10 Beta Minions against bases with weak or poorly-positioned anti-air defenses (Firecrackers, Air Bombs). All Minions fire Power Shots simultaneously—10 Minions × 7 Power Shots each = 70 total enhanced attacks at 7-tile range dealing 200 DPS. This focused burst destroys 40-50% of base in first 10-12 seconds before Power Shot expires. Spread Minions 3-4 tiles apart to avoid Air Bomb splash (kills 2-3 clustered Minions). Target bases where Firecrackers positioned at edges or corners—allows Minions sniping them with 7-tile Power Shot range before Firecrackers engage. Effective BH4-BH6 rush strategy.
Surgical Defense Sniping
Use 2-3 Beta Minions specifically targeting key defenses during Power Shot window. Deploy Minions at 7-tile range from high-value targets: Roasters (800-1,200 HP), Firecrackers (800-1,100 HP), Multi Mortars (900-1,400 HP). Two Minions firing 7 Power Shots each = 14 total attacks dealing 2,800 damage (200 DPS × 7 attacks × 2 Minions = 2,800), destroying or severely damaging target defense. After eliminating key defense with Power Shots, deploy main army without that defensive threat. This surgical strike technique saves main army from heavy casualties by removing lethal defenses preemptively.
Hybrid Ground-Air Pressure
Combine 10
Raged Barbarians + 6 Beta Minions for dual-vector attack. Deploy Barbarians first—their Rage speed (20) allows reaching buildings rapidly, drawing all ground defense fire. While defenses engage Barbarians, deploy 6 Minions from air attacking different buildings. Defenses cannot effectively target both vectors simultaneously (Crushers kill Barbarians, ignore Minions; Firecrackers kill Minions, ignore Barbarians). Beta Minions use Power Shot (7 attacks × 6 Minions = 42 enhanced attacks) destroying air-defense-protected buildings while Barbarians overwhelm ground defenses. Combined damage output exceeds single-troop strategies. Effective BH3-BH7.
🎯 Strategic Tips
Power Shot Range Advantage (7 vs 4 Tiles)
During Power Shot (first 3-7 attacks), Beta Minion range extends from 4 tiles to 7 tiles. Most Builder Base defenses have 6-tile range (Cannons, Archer Towers, Double Cannons). Beta Minions at 7-tile range outrange these defenses—they attack unopposed while defenses cannot retaliate. Deploy Minions exactly 7 tiles from target defense—they complete all Power Shots before defense can engage. After 7 Power Shots dealing 1,400 damage total (200 DPS × 7 attacks = 1,400), Minion moves closer entering 4-tile normal range. This range advantage = 7 free attacks per Minion without taking damage.
First 3-7 Shots Optimization
Power Shot count scales with level: Level 2-5 = 3 shots, Level 6-10 = 4 shots, Level 11-15 = 5 shots, Level 16-18 = 6 shots, Level 19-20 = 7 shots. Maximize these enhanced attacks by targeting high-HP buildings. Don’t waste Power Shots on low-HP targets like Army Camps (700 HP, dies in 4 shots). Instead target defenses: Roasters (800-1,200 HP, requires 6-7 Power Shots), Multi Mortars (900-1,400 HP, requires 7+ shots). Single Beta Minion using 7 Power Shots destroys Firecracker (1,100 HP max) completely, then switches to normal attacks for cleanup buildings.
Spread Deployment vs Air Bombs
Air Bombs deal 600-800 damage in splash radius—kills 1-2 Beta Minions (350 HP max) per explosion. Against massed Minions (8-10 clustered), single Air Bomb kills 4-6 simultaneously, crippling attack. Deploy Minions spread 4-5 tiles apart in arc formation—Air Bomb can only hit 1-2 Minions instead of entire group. Spread deployment cost: Minions take 2-3 seconds longer to converge on target. Benefit: 60-70% more Minions survive Air Bombs (8 Minions vs 3 Minions surviving) = 2.6x higher total damage output over attack duration.
Deploy After Air Defenses Engaged
CRITICAL timing: Deploy Beta Minions AFTER Firecrackers and air-targeting defenses already engaged by tanks or other troops. If deploying Minions first, Firecrackers (300 DPS rapid-fire) and Air Bombs immediately target them—Minions die in 1-2 seconds before completing Power Shots. Correct sequence: Deploy Giants or Barbarians first (2-3 seconds), defenses lock onto ground troops, THEN deploy Minions. Air defenses cannot switch targets mid-engagement—they remain locked on ground troops while Minions attack freely. This delayed deployment extends Minion survival from 3-5 seconds (if first) to 15-20 seconds (if after tanks).
Speed 22 Repositioning Advantage
Beta Minions move at speed 22 (one of fastest Builder Base units). After destroying building, they rapidly reposition to next target (22 tiles/second = covers full base in 3-4 seconds). This speed allows hit-and-run tactics: deploy Minions, they destroy edge building with Power Shots (7 attacks in 7 seconds), immediately fly to opposite side destroying another building before air defenses can retarget. Speed 22 also enables dodging Push Traps and avoiding Roaster beam—Minions outrun beam repositioning (beam travels speed 16, Minions speed 22). Use speed advantage for aggressive deep strikes then rapid retreats.
🛡️ Countering Beta Minions
Firecracker Rapid-Fire Anti-Air
Firecrackers are dedicated anti-air defenses firing rapid bursts at 300 DPS. Against Beta Minions (350 HP max), Firecracker kills one Minion in 1.2 seconds (350 HP ÷ 300 DPS = 1.17s). Position Firecracker centrally with range covering 70-80% of base. When 8-10 Minions deploy, Firecracker continuously fires killing 1 Minion per 1.2 seconds = eliminates entire 10-Minion group in 12 seconds. Firecracker’s rapid attack speed prevents Minions from completing Power Shots—they die after 1-2 Power Shots instead of full 7. Two Firecrackers with overlapping coverage = complete air shutdown, Beta Minions ineffective.
Air Bombs on Common Flight Paths
Place Air Bombs (600-800 damage splash) at common Beta Minion flight paths: straight lines between deployment zones and defenses, paths to Builder Hall, areas above key buildings. When Minions fly over Air Bomb (triggered automatically), explosion hits 3-5 Minions in radius dealing 800 damage each = kills 2-3 Minions per bomb (350 HP each). Two well-placed Air Bombs = eliminate 4-6 Minions (50-75% of typical Minion army) before they complete Power Shot sequences. Position Air Bombs unpredictably—not just near Firecrackers but also near Builder Hall and resource buildings Minions target.
Hidden Tesla Surprise Anti-Air
Hidden Teslas appear when enemy troops approach and deal 150-200 DPS to air units. Position Tesla near key defenses or Builder Hall where Beta Minions inevitably attack. When Minions approach using Power Shot (7-tile range), Tesla pops up within their range. Tesla fires at Minions during their Power Shot window—7 seconds of Tesla fire (200 DPS × 7s = 1,400 damage) kills 4 Minions (350 HP × 4 = 1,400 HP total). By time Power Shots complete, half of Minion group eliminated by surprise Tesla. Combine Tesla with Firecracker for dual anti-air coverage eliminating Minions in 4-6 seconds.
Roaster Multi-Target Beam
Roaster fires continuous flame beam hitting air AND ground units. Beam deals 250-350 DPS and can target 2-3 units simultaneously if close together. Against Beta Minions, Roaster beam kills one Minion in 1-1.4 seconds (350 HP ÷ 250-350 DPS). Position Roaster centrally covering 60-70% of base airspace. When Minions deploy, Roaster beam engages 2-3 simultaneously—continuous fire eliminates 6-8 Minions over 8-10 second engagement. Roaster especially effective against spread Minions (evading Air Bombs) because beam can sweep across spread formation hitting multiple targets sequentially. Pair Roaster with Air Bombs for complete air coverage.