Electro Dragon – Clash of Clans

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Max Lvl 8

Electro Dragon

Chain Lightning Devastator

Max HP
5,900
Max DPS
400
Unlock
TH 11
Housing
30

Overview

The Electro Dragon is the thirteenth Elixir troop unlocked in the Barracks at Town Hall 11, introducing chain lightning mechanics to Clash of Clans. This electrified behemoth deals 400 DPS at max level with attacks that chain to 5 additional targets within 3.5 tiles, dealing 50% damage per chain. With 5,900 HP and 30 housing space, Electro Dragons are premium air units that excel at overwhelming clustered defenses and creating multi-target destruction that regular Dragons cannot match.

Electro Dragons revolutionized TH11-14 meta by making multi-target Inferno Towers and clustered defenses vulnerable to simultaneous chain lightning strikes. Their ability to hit 6 targets per attack (primary + 5 chains) makes them devastating against bases with nearby defenses. They’re central to ZapQuake E-Drag (Lightning + Earthquake + Electro Dragons), Blizzard (Invisible Spell + Electro Dragons), and hybrid strategies combining ground troops with air support. However, their 30 housing space severely limits army composition (only 7-8 E-Drags maximum), and single-target Inferno Towers counter them effectively. Their slow attack speed (3.5 seconds) also makes them vulnerable to sustained fire from Air Defenses and Scattershots.

πŸ“Š Stats & Upgrade Path

Town Hall Max Level HP DPS Key Milestone
TH11 1 3,200 240 Unlocked β€” Chain lightning introduced
TH12 3 4,200 310 Dominates TH12 war attacks
TH13 4 4,700 340 Scattershot challenges emerge
TH14 5 5,100 360 Multi-target Inferno dominance
TH15 6 5,400 375 Monolith & Spell Tower era
TH16 7 5,650 387 Blast Bow counters
TH17+ 8 5,900 400 βš”οΈ MAX β€” 5,900 HP Β· 400 DPS

Key Attributes: Electro Dragons have a movement speed of 12 (slow), attack speed of 3.5 seconds, attack range of 3 tiles, and chain lightning to 5 additional targets within 3.5 tiles (50% damage per chain). They occupy 30 housing space and target any building or troop within range.

βš”οΈ Attack Strategies

ZapQuake E-Drag
Use 4 Lightning Spells + 1 Earthquake to destroy 2 Air Defenses before deploying 7-8 Electro Dragons. Chain lightning overwhelms remaining defenses. Add Rage/Clone Spells in core. Dominates TH11-13 with 80%+ 3-star rates.
Blizzard Strategy
Deploy Invisible Spell near Town Hall, send 2-3 Electro Dragons inside. They become invisible, avoiding all defenses while chain lightning destroys Town Hall and surrounding defenses. Use Rage for faster destruction. Best TH13-15 2-star strategy.
E-Drag + Stone Slammer
Deploy Stone Slammer filled with Loons toward Town Hall. Once it crashes, deploy 6-7 Electro Dragons from opposite side. Stone Slammer tanks while E-Drags chain lightning through defenses. Use Freeze on Eagle Artillery.
Queen Walk + E-Drag
Send Archer Queen with Healers to eliminate 1-2 Air Defenses and Clan Castle. Once cleared, deploy Electro Dragons for cleanup. Queen tanks Air Defense fire while E-Drags demolish base. Works best TH11-12.
E-Drag + Baby Dragon Hybrid
Deploy 4-5 Electro Dragons in center, 6-8 Baby Dragons spread around perimeter (5+ tiles apart for enrage). E-Drags tank Air Defenses while enraged Baby Dragons provide 300 DPS from multiple angles simultaneously.
Clone Spell Surge
Deploy Clone Spell on 2-3 Electro Dragons entering Town Hall compartment. Cloned E-Drags double chain lightning output (12 targets hit simultaneously), obliterating core defenses in seconds. Combine with Rage for instant destruction.

πŸ›‘οΈ Defense Tips

Single-Target Inferno Towers
Set Inferno Towers to single-target mode to melt Electro Dragons rapidly. A maxed single-target Inferno kills E-Drag in 10-12 seconds. Position Infernos to cover different angles, forcing attackers to Freeze multiple Infernos.
Spread Defenses Apart
Position defenses 4+ tiles apart to prevent chain lightning from hitting multiple defenses simultaneously. This forces E-Drags to attack each defense individually, drastically reducing their effectiveness and increasing kill time.
Seeking Air Mine Placement
Place Seeking Air Mines near Air Defenses or in common E-Drag paths. Multiple Seeking Air Mines (1,500 damage each) plus Air Defense fire quickly eliminates E-Drags before chain lightning damages core defenses.
Air Defense Triangulation
Position Air Defenses in triangular formations with overlapping coverage. This ensures E-Drags always face 2-3 Air Defenses simultaneously, reducing their survival time and limiting chain lightning damage output.

🎯 Advanced Tips

Chain Lightning Mechanics
Chain lightning hits 5 additional targets within 3.5 tiles of the primary target. Each chain deals 50% of the previous chain’s damage (100% β†’ 50% β†’ 25% β†’ 12.5% β†’ 6.25% β†’ 3.125%). Total damage: ~196% across all 6 targets.
Slow Attack Speed Weakness
Electro Dragons attack every 3.5 secondsβ€”much slower than Dragons (1.5s) or Baby Dragons (1.6s). This makes them vulnerable to sustained Air Defense fire. Always use Rage Spells to accelerate attack speed and destruction.
Eagle Artillery Trigger
Eagle Artillery activates after deploying 180+ housing space (6 Electro Dragons). Deploy E-Drags in waves of 2-3 to delay Eagle activation, or send Stone Slammer first to trigger Eagle while E-Drags are outside range.
Training Cost vs Value
Electro Dragons cost 70,000 Elixir at max level (30 housing space). A full E-Drag army costs ~490k Elixir. Extremely expensive but justified for wars where chain lightning guarantees 2-3 stars against clustered defenses.
Super E-Drag Considerations
Super Electro Dragon (Level 3+, 25k DE boost) chains to 12 targets but costs 40 housing space. Only worth using for trophy pushing where you need maximum chain coverage. Regular E-Drags offer better army flexibility.

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