Overview
The Electro Titan is the sixteenth Elixir troop unlocked in the Barracks at Town Hall 14, bringing chain lightning mechanics to ground warfare. This colossal armored titan deals 280 DPS at max level with 7,000 HP and a unique attack pattern: each strike chains to 3 additional targets within 2.5 tiles, dealing 50% damage per chain. With 32 housing space, Electro Titans are premium ground tanks that excel at overwhelming clustered defenses and creating multi-target devastation similar to Electro Dragons but on the ground.
Electro Titans revolutionized TH14+ ground attacks by providing massive HP pools that absorb punishment from Inferno Towers, Scattershots, and Eagle Artillery while simultaneously dealing chain lightning damage to nearby defenses. Their ability to hit 4 targets per attack (primary + 3 chains) makes them devastating against bases with clustered ground defenses. They’re central to TitanSmash (Electro Titan + Super Wall Breaker), hybrid strategies with Yetis or Hog Riders, and Queen Charge Titan attacks. However, their 32 housing space severely limits army composition (only 6 Titans maximum), slow movement speed (12) makes them vulnerable to kiting, and their chain lightning requires defenses to be within 2.5 tiles—spread layouts counter them effectively.
📊 Stats & Upgrade Path
| Town Hall |
Max Level |
HP |
DPS |
Key Milestone |
| TH14 |
1 |
5,000 |
220 |
Unlocked — Ground chain lightning introduced |
| TH15 |
2 |
5,800 |
245 |
Dominates TH15 ground attacks |
| TH16 |
3 |
6,400 |
262 |
Blast Bow era adaptations |
| TH17+ |
4 |
7,000 |
280 |
⚔️ MAX — 7,000 HP · 280 DPS |
Key Attributes: Electro Titans have a movement speed of 12 (slow), attack speed of 2.5 seconds, attack range of 1.5 tiles (melee+), and chain lightning to 3 additional targets within 2.5 tiles (50% damage per chain). They occupy 32 housing space and target any building within range.
⚔️ Attack Strategies
TitanSmash (Titan + Super WB)
Deploy 4-6 Electro Titans with Super Wall Breakers opening paths. Titans tank defenses while chain lightning destroys clustered buildings. Use Rage Spells in core and Freeze on Infernos. Dominates TH14-16 with 75%+ 2-star rates.
Queen Charge Titan
Send Archer Queen with
Healers to eliminate Eagle Artillery and 1 Scattershot. Once cleared, deploy 5-6 Electro Titans from opposite side. Queen tanks while Titans destroy with chain lightning.
Titan + Yeti Hybrid
Deploy 3-4 Electro Titans as front-line tanks, 4-5 Yetis behind them. Titans absorb damage while Yetis deal sustained DPS. When Yetis die, spawned Yetimites flood zones alongside Titans for overwhelming swarms.
Log Launcher + Titan
Deploy Log Launcher filled with
Wizards toward Town Hall. Once it penetrates core, send 4-5 Electro Titans behind it. Log Launcher clears path while Titans chain lightning core defenses.
Rage Chain Lightning
Drop Rage Spell on Electro Titans entering clustered defense zones. Raged Titans attack every 1.8 seconds (vs 2.5s), dealing 450+ DPS with chain lightning hitting 4 targets—devastating burst damage.
Titan + Hog Rider Hybrid
Deploy Hog Riders to trigger Giant Bombs and clear outer defenses. Once Hogs are eliminated, send Electro Titans toward Town Hall. Titans clean up remaining defenses with chain lightning while ignoring triggered traps.
🛡️ Defense Tips
Single-Target Inferno Towers
Set Inferno Towers to single-target mode to melt Electro Titans. Despite their 7,000 HP, focused Inferno fire kills them in 12-14 seconds. Position Infernos inside core compartments where Titans will path.
Spread Defenses Apart
Position ground defenses 3+ tiles apart to prevent chain lightning from hitting multiple defenses simultaneously. This forces Titans to attack each defense individually, drastically reducing effectiveness and increasing kill time.
Scattershot Coverage
Position Scattershots to cover core compartments where Titans will likely path. Scattershots deal massive area damage (350+), heavily wounding Titans and eliminating support troops following behind.
Compartmentalization
Create deep multi-layer compartments forcing Titans to break through 3-4 wall layers. Each wall retarget delays Titan progress by 2-3 seconds, allowing defenses to deal sustained damage before reaching Town Hall.
🎯 Advanced Tips
Chain Lightning Mechanics
Chain lightning hits 3 additional targets within 2.5 tiles of primary target. Each chain deals 50% of previous chain’s damage (100% → 50% → 25% → 12.5%). Total damage: ~187.5% across all 4 targets.
Slow Movement Weakness
Electro Titans move at speed 12 (very slow)—slower than Giants (12 too) but much slower than Hog Riders (24). Always use Rage or Haste Spells to accelerate their movement through heavily defended zones.
AI Targeting Randomness
Titans target nearest building regardless of strategic value. They’ll attack Barracks instead of Eagle Artillery. Use funneling (
Baby Dragons, Wizards) to direct Titans toward high-value targets.
Training Cost Efficiency
Electro Titans cost 80,000 Elixir at max level (32 housing space). A 6-Titan army costs 480k Elixir. Extremely expensive but justified for wars where chain lightning provides consistent 2-star Town Hall destruction.
Super Titan Comparison
Super Electro Titan (Level 2+, 25k DE boost) chains to 6 targets but costs 40 housing space. Only worth using for trophy pushing where maximum chain coverage matters. Regular Titans offer better army flexibility.