Overview
Raged Barbarian is the first Builder Base troop, unlocked at Builder Barracks Level 1. This axe-wielding melee fighter features the Rage ability—upon deployment, gains +25% movement speed (16→20) and +25% damage boost for 4-8 seconds (duration increases with level). With 520 HP and 140 DPS at max level (Level 20), Raged Barbarians excel at overwhelming defenses through sheer numbers and initial burst speed. Unlike Home Village Barbarians who wield swords, Raged Barbarians use axes after reportedly losing their swords in transit to Builder Base, creating their signature angry, enraged demeanor.
Raged Barbarians revolutionized Builder Base early-game attacks by providing instant offensive pressure without spell support. Deploy 10-15 Raged Barbarians in waves—they rush forward at enhanced speed 20 during 4-8 second Rage window, destroy outer buildings rapidly, then revert to normal speed 16 and damage. Housing cost of only 1 per camp slot allows deploying 20-30+ Barbarians in full army composition. Best used for edge funneling, trap triggering, or mass overwhelming poorly-defended bases. Extremely vulnerable to splash damage from Crushers and Multi Mortars once Rage buff expires. Pair with Sneaky Archers or Boxer Giants for balanced mixed-troop strategies.
📊 Stats & Capabilities
| Builder Hall |
Level |
HP |
DPS |
Rage Duration |
| BH3 |
6 |
240 |
66 |
4 seconds |
| BH6 |
12 |
380 |
104 |
6 seconds |
| BH10 |
20 |
520 |
140 |
⚔️ MAX — 8 seconds |
Key Attributes: Housing 1 per camp slot, movement speed 16 (20 during Rage), training time instant (Builder Base mechanic), attack speed 1.0s, melee range. Special Ability – Rage: Activates immediately upon deployment. Duration increases from 4s (low levels) to 8s (max level). During Rage: +25% movement speed and +25% damage boost. After Rage expires, fights at normal stats. Unlocked at Level 2+. Target: Any (ground melee unit, single-target, no preferred target).
⚔️ Best Attack Strategies
Mass Raged Barbarian Rush
Deploy 25-30 Raged Barbarians in concentrated formation against open or semi-open bases. During 8-second Rage window (max level), Barbarians move at speed 20 with +25% damage, destroying 40-50% of base before Rage expires. Target bases with weak splash damage coverage (no Crusher or poorly-positioned Multi Mortar). Deploy in 3-5 waves of 5-7 Barbarians each to avoid single Crusher slam eliminating entire army. Effective at BH3-5 for trophy pushing and loot farming. Requires minimal skill, fast attacks, high success rate on rushed bases.
BArch Classic (Barbarian + Archer)
Combine 10 Raged Barbarians + 12
Sneaky Archers for balanced offense. Deploy Sneaky Archers first (invisible 5-11s) to destroy Crusher and key defenses. Once Archers become visible and defenses engage them, deploy Raged Barbarians in waves to overwhelm. Barbarians’ Rage speed allows reaching buildings before taking excessive damage. Archers provide ranged DPS while Barbarians tank residual fire. Classic Builder Base strategy effective through BH7. Barbarians funnel, Archers destroy, combination secures 60-80% destruction consistently.
Funnel Creation for Main Army
Use 3-5 Raged Barbarians per flank to create clean entry paths for main troops (Boxer Giants, Cannon Carts, Night Witches). Deploy single Barbarian on each corner building—Rage speed allows destroying 1-2 buildings in 4-8 seconds before expiring. This clears 6-10 edge buildings total with minimal housing space investment (10-15 Barbarians = 10-15 housing vs main army’s 60-80 housing). Prevents main troops from wandering to edges. Particularly effective when combined with Battle Machine hero push through funneled center.
Trap Detection & Triggering
Deploy 1-2 Raged Barbarians individually to test for Mines, Mega Mines, and Spring Traps before committing main army. Barbarians’ low housing cost (1) makes them expendable scouts. Deploy on suspected trap locations (gaps between buildings, compartment entries, near Crusher). Rage speed allows Barbarian to cover more ground before dying, revealing trap positions. After detecting traps, deploy main army avoiding those zones. Saves high-value troops (Giants, P.E.K.K.As) from trap eliminations. Essential scouting technique for competitive Builder Base attacks.
🎯 Strategic Tips
Rage Duration Optimization (4-8 Seconds)
Rage duration scales with level: Level 2-5 = 4s, Level 6-10 = 5s, Level 11-15 = 6s, Level 16-18 = 7s, Level 19-20 = 8s. Maximize value by deploying Barbarians close to targets—8 seconds at speed 20 = 160 tiles traveled maximum (20 tiles/second × 8s). Against distant buildings, Barbarians waste Rage traveling instead of attacking. Deploy within 20-30 tiles of target buildings for optimal Rage utilization. At 8-second Rage (max level), Barbarian completes 8 attacks (1.0s attack speed) while buffed = 8 attacks at +25% damage = significant burst.
Single Deployment for Trap Detection
Deploy Barbarians one at a time when scouting traps rather than in groups. Mines deal 500+ damage (kills 1 Barbarian), Mega Mines deal 1,200 damage (kills 2-3 Barbarians in blast), Spring Traps eject 10 housing (ejects 10 Barbarians). Single deployment = only 1 housing lost to traps vs group deployment = 5-10 housing lost. After detecting trap via single Barbarian sacrifice, deploy remaining army avoiding trap zone. This scouting technique costs 1-3 Barbarians (3 housing) but saves 20-40 housing worth of main troops.
Vulnerable to Splash Damage Post-Rage
CRITICAL: After Rage expires (4-8s), Barbarians revert to normal speed 16 and damage. They become extremely vulnerable to Crushers (600-800 damage per slam, kills 1-2 Barbarians per hit) and Multi Mortars (150 splash damage, kills groups in 3-4 volleys). Deploy Barbarians in waves rather than all at once—first wave triggers Crusher during Rage (survives due to speed), subsequent waves attack while Crusher reloads (4s reload). This wave deployment prevents Crusher from eliminating entire Barbarian army in 2-3 slams.
Power in Numbers Strategy
Raged Barbarians excel through numerical superiority rather than individual power. Each Barbarian: 520 HP, 140 DPS (max level). Compare to Boxer Giant: 4,800 HP, 220 DPS. One Giant = 9.2 Barbarians worth of HP but only 1.6 Barbarians worth of DPS. Deploy 15-20 Barbarians = 2,800 combined DPS overwhelming defenses through sustained damage output. Defenses can only target 1-3 troops simultaneously—15 Barbarians means 12+ remain dealing damage while defenses focus 3. Overwhelming numerical advantage core to Barbarian effectiveness.
Fast Training = Spam Attack Capability
Builder Base troops train instantly (no training time). Raged Barbarians’ low housing (1) and zero training time enable continuous attacking. Lost attack with Barbarian army? Immediately attack again with fresh army. No waiting 10-20 minutes for troop training like Home Village. This allows practicing Barbarian strategies repeatedly, learning base layouts through trial-and-error without time penalty. Exploit this by attacking 5-10 times daily with Barbarian-heavy armies for loot and trophy gains unavailable in Home Village’s time-gated system.
🛡️ Countering Raged Barbarians
Crusher Central Positioning
Place Crusher centrally (not at edges) where Raged Barbarians inevitably path. Crusher deals 600-800 damage per slam in area-of-effect, killing 1-2 Barbarians (520 HP max) per hit with 4-second reload. Against 15-20 Barbarian rush, Crusher kills 8-12 Barbarians total (4-5 slams over 16-20 seconds) before Barbarians destroy base. Position Crusher 8-12 tiles from edge—far enough that Barbarians’ 8-second Rage expires before reaching Crusher, making them vulnerable. Pair Crusher with Double Cannon or Multi Mortar for secondary splash eliminating Barbarian survivors.
Multi Mortar Splash Coverage
Position Multi Mortar with range covering 60-70% of base. Shoots 4-shell volleys dealing 150 splash damage each = 600 total damage per volley (kills 1 Barbarian per volley). Against massed Barbarians, each volley damages 4-6 simultaneously. Multi Mortar firing continuously (2s reload) eliminates 2-3 Barbarians every 2 seconds = 10-15 Barbarians killed over 20-second engagement. Combine with Roaster (continuous fire damage) for dual-splash coverage. Barbarians must split to avoid both splash sources, reducing concentrated DPS that makes them dangerous.
Mega Mine on Entry Points
Place Mega Mines (1,200-1,500 damage) at common Barbarian entry points: gaps between buildings, straight paths to defenses, compartment entries. Mega Mine one-shots 2-3 Barbarians in blast radius. Against wave-deployed Barbarians (5-7 per wave), Mega Mine eliminates entire wave instantly. Position Mega Mines 3-4 tiles inside base perimeter (not at very edge)—this ensures Barbarians group together before triggering mine rather than spreading out. Two well-placed Mega Mines eliminate 6-10 Barbarians (30-40% of typical Barbarian army), severely weakening attack.
Spring Trap Clusters at Choke Points
Spring Traps eject 10 housing each. Position 2-3 Spring Traps at choke points where Barbarians funnel (gaps in walls, paths between buildings). Massed Barbarians (15-20) inevitably trigger Springs while pathing to defenses. Each Spring ejects 10 Barbarians, three Springs = 30 Barbarians ejected (more than most Barbarian armies contain). Even if attacker uses only 15 Barbarians total, 2 Springs = eliminate 20 housing worth, forcing Barbarian-only army into failure. Spread Springs across different entry vectors rather than clustering all in one location.