StarRupture Beginner’s Guide: Surviving Your First Days on Arcadia-7
New to StarRupture? This beginner’s guide covers character selection, Rupture cycles, base building tips, tech unlocks, and corporation leveling to help you survive on Arcadia-7.
So you have just landed on the Arcadia-7 and you’re already feeling overwhelmed? Right? Yeah, StarRupture doesn’t exactly hold your hand. Between building your base, dodging angry wildlife, and dealing with the planet-wide disaster that literally wipes everything clean every few cycles, there is a lot to juggle.
Don’t worry tho—I have got your back here. This guide breaks down the essentials so you can stop panicking and start actually enjoying this chaotic survival game(This game is actually a lot fun).

StarRupture Characters: They’re All the Same (Sort Of)
Here is something that confused me at first—every character in StarRupture technically has the same abilities. Yes you read it right. The Scientist, Soldier, Medic, and Engineer? They are all perfectly capable of doing everything (i mean it everything).
You might ask. “Wait, what’s the point then?“.
Well, it’s all about co-op play and role definition. If you’re playing with friends, these character backgrounds help you to divide responsibilities:
I will tell you in brief.
- Scientist – Best for researching and unlocking new tech
- Soldier – Combat-focused for defending the base and fighting creatures
- Medic – Keeps everyone alive (including herself)
- Engineer – The building specialist
Plus, each character has their own personality and voice lines that are honestly pretty entertaining. But here’s the thing: if you’re playing solo, just pick whoever you vibe with (vibe matters). You’ll be doing everything yourself anyway—crafting, building, fighting, the whole nine yards.
And honestly? StarRupture really shines when you’re playing co-op with friends. Solo is doable, but having a squad makes the chaos way more manageable (and fun).
Understand The Rupture Cycles (Don’t Get Caught Outside)
The Rupture is basically the game’s signature mechanic—a planet-wide catastrophe that hits Arcadia-7 periodically. Think of it as a cosmic reset button that destroys everything on the surface and reshuffles all the resources.
Here’s what you need to know:
- The HUD meter at the top shows you when the next Rupture is coming
- Resource nodes dissapear and new ones spawn after each Rupture
- If you’re caught outside without shelter, you will die. Instantly.
- You’ll get a warning alert before it hits—use that time to sprint back to your base
Special refuges scattered around the map can also protect you if your base is too far away. The Rupture mechanic keeps things interesting, but seriously, don’t underestimate it. Getting caught outside is a rookie mistake that will teach you a real quick to pay attention to that meter.

Tech Tree Priority: Utility First, Guns Later
When you’re unlocking new technologies, resist the urge to rush straight for the cool weapons (calm Down). I know, I know—shooting stuff is fun. But trust me on this one.
Unlock the Map first (Important one) (reach Level 2 with Moon Energy Corporation). Without it, exploring Arcadia-7 is basically pointless. You won’t be able to track the resources, mark all important locations, or navigate back after a Rupture scrambles everything.
Focus on utility tech early on:
- Map (seriously, get this ASAP)
- Base building structures for better defenses
- Resource gathering and processing equipment
- Survival tools to make life easier
Your starting pistol with cheap ammo will carry you through the early game just fine. Better weapons can wait—they’re not going anywhere, but wasting time lost without a map definitely hurts your progress.

Why Base Location Matters More Than You Think?
Most players (including me on my first run) just plop their base down right next to the landing pod. It works okay at first since there’s decent access to basic resources, but you’ll outgrow that spot really fast.
Here’s a much better location:
Head east from your starting point, past the crater and sulfur deposits. Keep going until you will find a small lake. Just north of that lake is honestly the sweet spot for your main base.
Why this location rocks:
- Access to both basic AND advanced resources nearby
- Minimal enemy presence (fewer base defense headaches)
- Room to expand without terrain obstacles
- Better strategic position for mid-game exploration
Don’t worry about being far from some of resource nodes—you’ll unlock Rails later that connect extractors directly to your base, so distance becomes less of an issue.

The Height Advantage for Building
Here’s a simple tip that’ll save you tons of frustration: climb to high ground before placing buildings.
Getting some elevation gives you:
- A clearer view of the terrain
- Better understanding of buildable areas
- Ability to spot obstacles that might block future expansion
- Overall easier placement of structures
Later you’ll unlock a building Drone that makes it way easier, but until then, just scramble up the nearest hill or rock formation before you start construction. It will make a huge difference.
Pro tip: Build on flat surfaces whenever possible, even if it means being slightly farther from resources. Trust me, trying to expand a base built on uneven rocky terrain is a nightmare. Rails can bridge any distance to resource nodes anyway.

Corporations and Commissions Explained
Corporations are basically StarRupture’s faction system. There are six corporations, and leveling them up unlocks new technologies and equipment.
Here’s how it works:
- Build an Orbital Cargo Launcher
- Set up commissions (packages of resources to send to corporations)
- Earn reputation points as deliveries complete
- Level up your standing from 1 to 5 (or higher with some corps)
- Unlock new tech at each level
ClayWood Corporation (the training corp) is your starting point. Five more unlock after finishing the tutorial. Each corporation specializes in different tech trees—some focus on production, others on combat, medical, or automation.
Corporation Overview
ClayWood Corporation (Training Corporation)

This is your starter corp that teaches you the basics of the commission system.
Leveling Requirements:
- Level 1: Free (automatic)
- Level 2: 5 Titanium Ore
- Level 3: 20 Titanium Ore
- Level 4: 50 Data Points
- Level 5: 20 Titanium Bars + 200 Data Points
What You Unlock:
- Level 1: Orbital Cargo Launcher, Solar Generator V1, Basic Platforms
- Level 2: Ore Excavator, Rail V1, Rail Support, Rail Connector
- Level 3: Analyzing Station
- Level 4: Smelter
- Level 5: Platform Modules
ClayWood gives you the foundation for your entire base operations. The Orbital Cargo Launcher is essential for sending the commissions, while the Rail system lets you automate resource transport. Pretty straightforward stuff to get you started.
Health Solutions

Your medical and survival specialist. This corp goes deep with 11 levels total.
Leveling Requirements:
- Level 1: Free
- Level 2: Wolfram Bar or Data Points
- Level 3: Wolfram Bar, Wolfram Wire, or Data Points
- Level 4: Titanium Sheet, Titanium Rod, or Data Points
- Level 5: Wolfram Powder, Titanium Powder, or Data Points
- Level 6: Ceramics or Data Points
- Level 7: Glass or Data Points
- Level 8: Chemicals or Data Points
- Level 9: Hardening Agent, Pressurized Helium, or Data Points
- Level 10: Liquid Helium or Data Points
- Level 11: Ion Injector or Data Points
What You Unlock:
- Level 1: Advanced Habitat Modules, Advanced Platforms
- Level 2: Regeneration Chamber
- Level 3: Medtool
- Level 4: LEM Station
- Level 5: LEM Augments (Dietician, Irrigator)
- Level 6: Food Station
- Level 7: +8 Inventory Slots
- Level 8: Advanced LEM Augments (Dietician, Irrigator)
- Level 9: Compounder
- Level 10: Resister LEM Augment
- Level 11: Greater LEM Augments (Dietician, Irrigator)
Health Solutions is all about keeping you alive and comfortable. The LEM augments are especially useful for boosting your survivability, and those inventory slot expansions at Level 7 are a godsend when you’re hauling resources.
Selenian Corp

The production workhorse. If you want to craft advanced items, you will need this corp.
Leveling Requirements:
- Level 1: Free
- Level 2: Titanium Bar or Data Points
- Level 3: Titanium Bar, Titanium Rod, or Data Points
- Level 4: Titanium Sheet, Titanium Rod, or Data Points
- Level 5: Titanium Sheet, Titanium Rod, or Data Points
- Level 6: Tube or Data Points
- Level 7: Glass, Synthetic Silicon, or Data Points
- Level 8: Electronics, Synthetic Silicon, or Data Points
- Level 9: Impeller or Data Points
- Level 10: Turbine or Data Points
- Level 11: Scanner or Data Points
What You Unlock:
- Level 1: Base Core, Item Printer, Ore Excavator, Smelter, Habitat
- Level 2: Fabricator
- Level 3: +8 Inventory Slots
- Level 4: Furnace
- Level 5: Miner LEM Augment
- Level 6: Helium-3 Extractor
- Level 7: Large Habitat
- Level 8: Mega Press
- Level 9: Refinery, Sulfur Extractor
- Level 10: Assembler
- Level 11: Greater LEM Augments (Endurancegiver, Lifegiver)
Selenian is critical for your crafting pipeline. The Base Core, Fabricator, Furnace, and Assembler form the backbone of advanced production. This is one you’ll want to prioritize after getting your map unlocked.
GriffithsBlue Corp

Combat and defense—your go-to for weapons and base protection.
Leveling Requirements for this:
- Level 1: Free
- Level 2: Titanium Bar or Data Points
- Level 3: Wolfram Wire, Titanium Rod, or Data Points
- Level 4: Titanium Sheet, Wolfram Plate, or Data Points
- Level 5: Titanium Sheet, Titanium Housing, or Data Points
- Level 6: Stabilizer or Data Points
- Level 7: Inductor, Stabilizer, or Data Points
- Level 8: Applicator or Data Points
- Level 9: Battery, Nozzle, or Data Points
- Level 10: Lens or Data Points
- Level 11: Condenser or Data Points
What You Unlock:
- Level 1: Platforms, Platform Modules
- Level 2: UPP-7 Pistol, Pistol Ammo
- Level 3: Grenade
- Level 4: Equipment Upgrade Station (unlocks weapon mods)
- Level 5: 60 War Bonds
- Level 6: Defense Turret
- Level 7: 80 War Bonds
- Level 8: +8 Inventory Slots
- Level 9: Defense Tower
- Level 10: 100 War Bonds
- Level 11: Greater LEM Augments (Shieldgiver, Lifegiver)
GriffithsBlue is where you get serious firepower. The Defense Turrets and Towers are essential for protecting your base from creature attacks. War Bonds unlock premium equipment upgrades, making this corp valuable in the mid-to-late game.
Moon Energy

Power generation and exploration tools. This is where you get the Map!
Leveling Requirements:
- Level 1: Free
- Level 2: Wolfram Bar or Data Points
- Level 3: Calcium Ore or Data Points
- Level 4: Calcium Sheet, Calcium Block, or Data Points
- Level 5: Rotor or Data Points
- Level 6: Heat Resistant Sheet or Data Points
- Level 7: Chemicals, Helium-3, or Data Points
- Level 8: Valve or Data Points
- Level 9: Electromagnetic Coil or Data Points
- Level 10: Generator or Data Points
- Level 11: Laser Emitter or Data Points
What You Unlock:
- Level 1: Solar Generator V1, Analysis Station
- Level 2: Recipe Station
- Level 3: Map
- Level 4: LEM Lesser Infiltrator
- Level 5: Wind Turbine V1
- Level 6: Base Core Amplifier V1
- Level 7: LEM Augment Greater Infiltrator
- Level 8: Solar Generator V2
- Level 9: Base Core Amplifier V2
- Level 10: Wind Turbine V2
- Level 11: +8 Inventory Slots
Moon Energy should be your first priority after ClayWood. Getting to Level 3 for the Map is non-negotiable. The Base Core Amplifiers will expand your operational range, and better power generation keeps everything running damn smoothly.
Clever Robotics

Automation and logistics. This corp has the most levels (13) and focuses on making your life easier.
Leveling Requirements:
- Level 1: Free
- Level 2: Wolfram Bar or Data Points
- Level 3: Wolfram Wire, Wolfram Bar, or Data Points
- Level 4: Wolfram Wire, Wolfram Plate, or Data Points
- Level 5: Titanium Housing, Wolfram Plate, or Data Points
- Level 6: Heat Resistant Sheet, Titanium Housing, or Data Points
- Level 7: Stator or Data Points
- Level 8: Supermagnet, Nozzle, or Data Points
- Level 9: Hardening Agent, Electronics, or Data Points
- Level 10: Pump, Pressurized Helium, or Data Points
- Level 11: Electromagnet or Data Points
- Level 12: Pressure Tank or Data Points
- Level 13: Superconductor or Data Points
What You Unlock:
- Level 1: Corporate Terminal, Orbital Cargo Launcher, Rail, Rail Support, Rail Connector
- Level 2: Personal Storage
- Level 3: Storage Depot V1
- Level 4: Building Drone
- Level 5: Multirail, Rail Modulator
- Level 6: Rail V2
- Level 7: Cargo Dispatcher, Cargo Receiver
- Level 8: Storage Depot V2
- Level 9: Large Personal Storage
- Level 10: Multirail 5, Rail Modulator 5
- Level 11: Rail V3
- Level 12: Multistorage
- Level 13: Expandable Storage
Clever Robotics is a game-changer for base automation. Yes, The Building Drone (Level 4) makes construction way less tedious. Advanced Rail systems lets you build complex automated supply chains. This corp is essential once your base starts getting complicated.
Smart Commission Strategy
Always set a commission before leaving your base. Deliveries take time to process, and your automated production lines can keep working while you explore. This is basically free progress while you’re out gathering or fighting.
Each corporation has some specific resource requirements to level up. You can usually choose between sending actual materials or Data Points (which you earn from analyzing samples). Early on, sending excess ore is easier, but Data Points become more efficient as you progress.
FAQ
Can I play StarRupture solo or do I need friends?
Yes, You can absolutely play solo—all characters can perform every task. However, the game is designed with co-op in mind and it’s genuinely more enjoyable with friends who can specialize in different roles. Solo play means you’re doing everything yourself, which can get overwhelming during Rupture cycles or base attacks.
What happens if I die during a Rupture?
If you’re caught outside during a Rupture without shelter, you will die instantly. Always watch the Rupture meter in your HUD and head back to your base (or find a refuge shelter) when you get the warning alert. There’s no way to survive outside during the event itself.
Which corporation should I prioritize first?
After ClayWood (which you’ll complete naturally), focus on Moon Energy to unlock the Map at Level 2—this is critical for exploration. Then work on Selenian Corp for production upgrades and Clever Robotics for automation. Combat corporations like GriffithsBlue can wait until you’ve got your base economy running smoothly.
Do resources respawn after a Rupture or are they gone forever?
Resources completely reshuffle after each Rupture. Old nodes disappear and new ones spawn in different locations. This is why having the Map unlocked is so important—you need to relocate resource deposits after every cycle. It keeps the game dynamic but also means you need to adapt your gathering routes regularly.
StarRupture throws a lot at you right from the start, yes from the beginning, but once you understand the core systems—Rupture timing, corporation progression, and smart base placement—everything clicks into place. Take your time, automate what you can, and don’t forget to actually enjoy the journey. This game rewards patience and planning over rushing headfirst into danger.
Now get out there and start building. Arcadia-7 isn’t gonna colonize itself.





