StarRupture Roadmap: Everything Coming in Early Access & 1.0 Release
Check out the complete StarRupture roadmap with all planned features, content updates, and quality of life improvements coming during early access and the 1.0 release.
StarRupture might still be in early access, but it’s already packed with content. Between grinding corporation missions, building automated production lines, and exploring Arcadia-7’s surprisingly massive map, there’s plenty to keep you busy. And if you’re worried about running out of things to do? Don’t be.
Developer Creepy Jar just dropped their roadmap, and it’s looking pretty substantial. We’re talking new features, expanded content, quality of life improvements, and some intriguing hints about what’s coming in the full 1.0 release. If you’ve been wondering whether to jump in now or wait for more content, this breakdown should help you decide.
Let me walk you through everything that’s been announced so far and what it means for the game’s future.
The StarRupture Early Access Roadmap: What to Expect
Creepy Jar has organized the roadmap into four main categories, which gives us a clear picture of their priorities during the early access period. Here’s the thing though—as of right now, nothing has specific dates or version numbers attached. So while we know what’s coming, we don’t know when any of it will drop.
That said, the fact that they’ve publicly committed to this much content is encouraging. It shows they’re invested in making StarRupture the best survival-crafting experience it can be before calling it finished.
Let’s break down each category and what’s planned.
Ongoing Improvements
This section is all about polish and refinement. StarRupture is already pretty stable—especially for an early access title—but Creepy Jar has identified several areas they want to keep improving throughout development:
- Game Performance
- Building Mechanics
- Combat Mechanics
- World
- UI/UX
Most of these are self-explanatory. Performance optimization means better frame rates and fewer crashes. Building mechanics could mean smoother placement, better snapping, or improved Building Drone functionality. Combat tweaks might address weapon balance, enemy AI, or weapon modding options.
The “World” improvement is the most interesting to me. What does that actually mean? It could be visual upgrades—better textures, lighting, weather effects. But it might also mean adding more environmental storytelling, hidden secrets, or undiscovered locations. Maybe more underground caves to explore? Or additional Points of Interest scattered across Arcadia-7?
UI/UX improvements are always welcome. Better menus, clearer tooltips, streamlined inventory management—anything that makes the game feel more intuitive is a win in my book.

New Features Coming to Early Access
This is where things get exciting. Creepy Jar has outlined several major features they plan to add during early access, including some that the community’s been asking for since launch:
Wildlife
Right now, Arcadia-7 feels a bit empty outside of hostile aliens and the occasional vermin. Adding wildlife would make the world feel more alive and could introduce new gameplay loops—hunting for food, taming creatures, maybe even domestication for base defense or transportation.
Custom Game Mode Options
This is huge for replayability. Adjustable difficulty means players can tailor the experience to their preferences. Want a chill base-building sandbox with minimal combat? Done. Prefer a brutal survival challenge where every decision matters? You got it.
Custom modes could also mean tweaking things like resource spawn rates, enemy aggression, rupture frequency, or base infection mechanics. The more control players have, the better.
A New Way to Travel Between Bases
This is probably one of the most requested features. Right now, hoofing it across the map to check on your remote bases gets tedious fast. A vehicle, teleporter, or some kind of fast travel system would be a massive quality of life improvement—especially when you’re managing multiple automated production lines across different biomes.
Codex (Encyclopedia)
Perfect for lore junkies and completionists. A codex would presumably track discovered resources, creatures, locations, and story elements. It’s great for players who want to dive deeper into Arcadia-7’s backstory without having to scour every corner of the map for scattered notes.
Controller Support
This is a big deal, especially if you’re hoping for Steam Deck compatibility. Creepy Jar’s previous game, Green Hell, is Steam Deck verified, so there’s a good chance StarRupture will follow suit once controller support is properly implemented.
Playing on the couch with a controller would be a nice change of pace, especially for those longer grinding sessions when you’re just gathering Sulfur or Calcium for hours.
New Building Features
We don’t know specifics yet, but this could mean anything from new structure types to improved automation tools. Maybe better conveyor systems? More advanced power management? Decorative options for making your bases look less industrial?
Whatever it is, expanding the building toolkit is always welcome. The more creative freedom players have, the more unique and personalized their bases become.
New Combat Mechanics
Combat in StarRupture is serviceable but could use some depth. New mechanics might include melee combos, stealth systems, enemy weak points, or expanded weapon options. Maybe even throwable items like grenades getting more variety?
Boss fights like Goliath could also benefit from more dynamic encounters with additional attack patterns or environmental hazards to avoid.
New Exploration Mechanics
This could tie into the wildlife feature—maybe tracking animals, discovering hidden caves, or using new tools to access previously unreachable areas. Exploration is already one of StarRupture’s strongest aspects, so doubling down on it makes sense.
Content Updates: More of Everything
The content section is straightforward: Creepy Jar plans to expand basically everything that’s already in the game. If you’re someone who’s already cleared all the corporation missions and maxed out your level cap, this is what you’re waiting for.
Here’s what’s confirmed:
- Expanded Map: More territory to explore, more biomes to discover
- Additional Corporation Levels & Rewards: Extended progression for players who’ve maxed out their reputation
- New Weapons: More tools for combat and resource gathering
- New Resources: Probably tied to new crafting recipes and advanced materials beyond Ceramics
- New Buildings: Additional structures for automation, defense, or utility
- New Forgotten Engine: More ancient tech to discover and reverse-engineer
- New Locations and Points of Interest: Hidden areas, story locations, and environmental storytelling
- Additional Story Elements: Deeper lore and narrative progression
Basically, if you love what’s already there, you’re getting more of it. The expanded map is particularly exciting—Arcadia-7 is already pretty huge, but having even more regions to explore means more opportunities for strategic base placement and resource control.
The additional corporation levels are crucial for endgame players. Right now, once you max out your standing with each faction, there’s not much incentive to keep doing missions. Extending that progression keeps late-game players engaged and gives them concrete goals to work toward.
Quality of Life Improvements
These are the little things that make a big difference in how the game feels to play:
Cargo Dispatcher/Receiver Rework
If you’ve been using these for inter-base logistics, you know they can be finicky. A rework should make transporting resources between bases smoother and more reliable—especially important once that new travel system drops.
Co-Op Game Balance
StarRupture supports co-op, but balancing for multiple players is tricky. This suggests enemy scaling, resource distribution, and progression pacing will all get tweaked to make multiplayer feel more balanced and rewarding.
Accessibility Options (Improved Keybinding)
Let players rebind everything. Seriously, full keybinding customization should be standard in every PC game. If you’re left-handed, use an unusual keyboard layout, or just hate the default controls, this will be a godsend.
Accessibility Options (Subtitle Options, Adjustable Text Size)
Critical for players with hearing or vision difficulties. Adjustable text size, subtitle positioning, and background opacity options all fall under this. Good accessibility design benefits everyone, not just those who specifically need it.
Dedicated Servers
This is huge for the co-op community. Dedicated servers mean more stability, better performance, and the ability to host persistent worlds that friends can drop in and out of without the host needing to be online.
What’s Coming in the 1.0 Release?
Creepy Jar has teased some major additions for the full 1.0 launch. These are the big ticket items that’ll mark the game’s transition out of early access:
Frost Wave
This is fascinating. Right now, players deal with heatwaves from ruptures—intense environmental hazards that force you to adapt. Frost Waves sound like the opposite: extreme cold events that’ll require different survival strategies.
Imagine having to winterize your bases, manage heating systems, or deal with frozen resources. It could add a whole new layer of challenge and force players to diversify their base-building strategies.
New Biome
An entire new biome likely means new resources, enemies, and environmental hazards. Given the Frost Wave mention, maybe we’re getting an ice or tundra region? That would tie into needing different building materials and power solutions to survive.
End Game
This suggests a definitive conclusion to the story or at least a final objective to work toward. Currently, StarRupture is fairly open-ended—you build, you explore, you complete missions. An endgame would give the entire experience a narrative payoff and a clear “you beat the game” moment.
More Story Elements
Tying into the endgame, expect deeper narrative development. More cutscenes, character interactions, lore discoveries—anything that fleshes out why you’re on Arcadia-7 and what your ultimate goal is.
Achievements
Standard for a 1.0 release. Achievements give completionists something to chase and add replay value for players who want to 100% the game.
Should You Play Now or Wait?
Honestly, StarRupture is already in great shape for an early access title. If you enjoy survival-crafting games, there’s easily 30-50 hours of content here, and that’s before any of these updates drop.
That said, if you prefer playing finished games, waiting for 1.0 makes sense. By then, you’ll have access to the full map, complete story, all features, and a fully polished experience.
For beginners just starting out, the current build has plenty to learn and master. You’ll be unlocking recipes, building complex automated systems, and exploring everything Arcadia-7 has to offer long before you run out of content.
Plus, jumping in during early access means you get to experience the game’s evolution firsthand. Each update will feel like getting a new expansion, and you’ll have influence over what gets prioritized based on community feedback.
FAQs
When will these roadmap features be released?
Currently, there are no specific dates or version numbers for any of the planned features. Creepy Jar has outlined what’s coming but hasn’t committed to a timeline yet. Your best bet is to follow their official channels or the Steam news page for StarRupture to catch announcements as they’re made.
Will StarRupture come to Steam Deck?
While it hasn’t been officially confirmed, controller support is on the roadmap, which is usually the first step toward Steam Deck compatibility. Creepy Jar’s previous game, Green Hell, is Steam Deck verified, so it seems likely that StarRupture will eventually support it as well.
How long will StarRupture stay in early access?
Creepy Jar hasn’t announced a target date for the 1.0 release. Given the scope of the roadmap, it’ll likely be at least a year, possibly longer depending on how development progresses. Early access survival-crafting games often stay in development for 1-3 years before full release.
Can I still enjoy the game if I play solo instead of co-op?
Absolutely! StarRupture is fully playable solo and doesn’t require co-op to enjoy. In fact, many of the automation and base-building mechanics are easier to manage when you’re controlling everything yourself. The co-op balance improvements mentioned in the roadmap are just to make multiplayer feel as good as single-player, not to make solo play worse.
The StarRupture roadmap shows that Creepy Jar has ambitious plans for the game’s future. Between the early access features, content expansions, and the 1.0 additions like Frost Waves and a new biome, there’s a lot to look forward to.
Whether you’re a veteran player who’s already maxed out all corporations or someone just learning how to get water and survive your first night, the ongoing development means StarRupture will only get better from here. And honestly? For an early access title, it’s already pretty damn good.






